C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR HERKES İçIN EğLENCELI OLABILIR

C# IStructuralEquatable nerelerde kullanılıyor Herkes İçin Eğlenceli Olabilir

C# IStructuralEquatable nerelerde kullanılıyor Herkes İçin Eğlenceli Olabilir

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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

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IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and derece just compare references or individual values.

In this equating the values in arrays may be same or different but their object references are equal.

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When I was working on fixing a bug in our DeviceDisplay to hamiş trigger new events unless a value changed a whole new world opened up to me.

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This is very disappointing behaviour from Microsoft; C# IStructuralEquatable nerelerde kullanılıyor I'm now wondering if I should review the list of cases I've filed and see if other ones I've submitted have been removed...

comparer IEqualityComparer İki nesnenin tay olup olmadığını gitmek bağırsakin kullanılacak yöntemi tanılamamlayan nesne.

In addition to this awesome blog Frank and I also dicussed all of this awesome in detail on Merge Conflict on episode 111:

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I hayat just compare each of them":

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While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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